Technopolis (TV), Adolfo Plaisencia, Valencia, Spain, 2006.




Computer Graphics and Multimedia: Applications, Problems, and Solutions, John DiMarco, Editor, Idea Group, Inc, 2003, Chapter 10: Everything That Can Communicate Will: Aspects of Digital Asset Alignment and Management.  (PDF also available).

When Everything Learns, Ben H. Davis and Craig Kanarick, editors, Razorfish, 2001.

Time and Bits: Managing Digital Continuity, Margaret MacLean and Ben H. Davis, Getty Trust Publications, 1998.  

Introduction to ...Series: Managing Digital Assets, Achival Description, Digital Imaging, Metadata, Vocabularies, Object ID. Getty Trust Publications.


millennium lectures, Getty Center, 1998-99.

Crossing the Millennial Divide, Hillel Schwartz.

Being Global, Nicholas Negroponte.

A Sixth Memo for the Next Millennium: Vulnerability, Ruth Behar.



Cumulative Complexity: Understanding the Scope of Digital Liquidity, Continuity, and Viability. (pdf). Journal of Digital Asset Management, Vol 1, 1, Henry Stewart Publications, London, 2005.

A Different Planet, Neuromedia Asset Management. (pdf) Journal of Digital Asset Management, Vol 1, 2, Henry Stewart Publications, London, 2005.

All in Good Timing, Razorfish Reports, October, 2000.

Tom's Rules of Thumbing, Razorfish Reports, August, 2000.

Digital Storytelling, Razorfish Reports, May, 2000.

Transcript of Digital Film Forum, UCLA, May, 2000.

What will become of New Media?, Spectra, Publication of the Museum Computer Network, 2000.

Cultural Memory, Virtual Worlds and Simulations Conference, San Francisco, January 17-20, 1999.

Digital Reference: Building and Rebuilding, Visual Resource Association Conference Los Angeles, CA, February, 1999.

Making Aesthetic Judgments in the Information Age, 1998.

Introduction to Time and Bits: Managing Digital Continuity, Getty Center, 1998.

Book Publishing: The Web, CD-ROM and other Digital Dreams, 1997.

Digital Technology: Where Are We?, 1997.

The Future of the Past, Scientific American, August, 1997.

The Culture Machine: Science and Art on the Web, Scientific American, August, 1996.

The Gallery in the Machine, Scientific American, 1995.

Wheel of Culture, 1994.

Digital Museums, 1994.

The Human Interface to Large Multimedia Databases, 1994.